vendredi 12 septembre 2014
samedi 9 août 2014
mercredi 16 juillet 2014
mardi 6 mai 2014
samedi 19 avril 2014
mardi 1 avril 2014
vendredi 21 mars 2014
mercredi 19 mars 2014
lundi 17 février 2014
My submission for February/March 2014 loopdeloop contest ! I really enjoyed designing and animating this one and look forward making many more Gifs with animals haha :)
designed on Photoshop, animated on Flash and back to Photoshop for the render.
lundi 27 janvier 2014
(we'll soon come up with a Mac version and a web browser version, depending on the programmers)
This week-end, I took part in the 2014 Global Game Jam. I met 6 great people at Enjmin on friday and we had 48 hours to make a video game. This year's topic was "You don’t see things as they are, you see things as you are". I suggested a platformer in which you're a duck and everything in your vision range appears to you as a duck... It looks like that :
(sorry for the low quality of the screenshot, please try out the game if you can !)
jeudi 23 janvier 2014
loopdeloop : light from Arnaud MILLOT on Vimeo.
Here's my first submission for the loopdeloop contest ! :)
December 2013 - January 2014 's theme being "Light", I came up with this little loop involving a skeleton boy who gets scared by ghosts as he wanders in a dark cave...
Completely animated with photoshop and then I used after effects to adjust contrasts, glow effects, ...
The video is also on : http://www.loopdeloop.org/
lundi 6 janvier 2014
samedi 4 janvier 2014
mercredi 23 octobre 2013
mercredi 18 septembre 2013
SPIDER from Arnaud MILLOT on Vimeo.
I wanted to animate a spider using cut-out animation in After Effects so I had to buid a setup, as I couldn't find any on internet. I combined Duik with some trigonometrical coding in order to be able to animate 3-parts legs. It took some time but I finally did it !
mercredi 21 août 2013
Hector - game trailer from Arnaud MILLOT on Vimeo.
The trailer is finished at last ! Now I'll be looking for a programmer interested in making this a playable game... Thanks very much to Charlie, the sound designer, who made a very good job here !
the game's (tiny) blog :